There aren’t any touch controls, which is a bit disappointing for things like menu navigation, but by and large you really won’t need them. And yes, you can directly control the movements of your characters using the stick. The UI has been totally overhauled for this version due to the button controls, with a lot of the important functions accessible through a radial menu. Mobile gamers will likely be quite familiar with all of these titles, as they’ve all appeared in one form or another on the App Store. This is hundreds of hours of content if you add it all up, and although the quality of the contents varies, none of it is bad. It includes the Enhanced Editions of both base games, both of the original expansion packs, the new Enhanced Edition extras, and Beamdog’s original expansion Siege of Dragonspear. You pretty much get the full-fat Baldur’s Gate experience with this collection. Now, this was certainly a collaborative process, as many of the games inspired by Baldur’s Gate have made their way to consoles and had to consider the issue, but I’m happy to say that these new releases from Beamdog have pulled off the difficult task of making the games not only work on a controller, but also feel good to play. Time and the march of technology solved the latter problem, but the former could only be solved with some very clever thinking. I’d imagine the display resolution was also an issue prior to the broad adoption of of HD displays. One of the big problems was in how such complicated games built for a keyboard and mouse interface could be adapted to a controller with sticks and only ten or so buttons. The most that ever came of that was the Dark Alliance spin-off series, which went for a more simplified hack-and-slash approach. There was always talk about getting the games onto consoles, particularly when they were new. The first game hit in 1998 to great success, and the sequel’s arrival in 2000 was even more acclaimed. A lot of that reputation was built on the Baldur’s Gate games, PC titles that used the now-legendary Infinity Engine to generate some of the best Dungeons & Dragons experiences video games have ever seen. Reviews Baldur’s Gate and Baldur’s Gate II: Enhanced Editions ($49.99)īioware is kind of in a shambles these days, but there was a time when the developer was pretty much the hottest thing going in RPGs. It kicks off on Friday, so pencil it into your schedule if you want to get your hands on those new spirits. It will see five new Tetris 99-related spirits added to the game, and the event runs five days rather than the usual three. So following up on yesterday’s news of the Luigi’s Mansion 3 event in Tetris 99, today we have news of a Tetris 99 event in Super Smash Bros. This is like… event-ception or something. DOOM 64 will apparently be available as a stand-alone purchase on Switch at the same time as it launches on other consoles, but that really does suck the fun out of the pre-order a bit, doesn’t it? But not nice is the fact that said pre-order bonus will be released alongside DOOM Eternal, which we know is coming at an unspecified later date than the other consoles. Also: it’s a pre-order bonus for DOOM: Eternal! That’s also nice. We have our first trailer of DOOM 64‘s new version, and it looks great. Naturally, I was very excited when DOOM 64 appeared in the Nintendo presentation a while back, but it’s been a lot of bad news since. The Quake, Quake 2, Hexen, and Duke Nukem ports weren’t the worst things around, but the best of the lot was easily DOOM 64, which gave me all-new DOOM goodness with a Vaseline-tastic N64 makeover. To this day I have no idea why, but I was somewhat obsessed with collecting first-person shooters for my Nintendo 64 back in the day.
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